Virtual reality

Smartphone-based portable mobile VR headsets will far outstrip other forms

Around 257.2mn VR headsets will be in use by 2021 with the installation base growing at a substantial CAGR of 71.8% albeit from a very small base – over the forecast period. Of the total, 88.5% of the headsets will be portable devices that use a smartphone at their core as they are both affordable and benefit hugely from the fast evolution, and replacement rate, of smartphones.

The make-up of traditional gaming revenue has been transformed

The real story in the PC segment of traditional gaming continues to be the consistent growth of the massive online/microtransaction market, which is expected to grow at 6.8% CAGR and reach US$27.4bn by 2021. This business model benefits from having true global appeal compared to digital game stores, and it embraces all PC owners rather than just the small segment with powerful gaming PCs and higher spending power.

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