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Thai entertainment and media revenues to reach nearly 650bn baht in 2023

Ploy Ten Kate Brand, Clients and Markets Director, PwC Thailand

Thai entertainment and media revenues to reach nearly 650bn baht in 2023

OTT video market surges as consumers demand personalisation

BANGKOK, 19 August 2019 – Thai entertainment and media (E&M) revenues are set to rise at a compound annual growth rate (CAGR) of 5.05% over the next five years, from 502.8 billion baht (US$15.3 billion) in 2018 to 643.2 billion baht (US$19.5 billion) in 2023, according to PwC’s Global Entertainment & Media Outlook 2019-2023.

The Outlook, which provides revenue data and forecasts for 14 industry segments across 53 territories, said total global spending on E&M will rise at a CAGR of 4.3% through 2023. This growth rate will see the industry’s global revenue reach 85.66 trillion baht (US$2.6 trillion) that year, up from 69.5 trillion baht (US$2.1 trillion) in 2018.

The five-year growth forecast for Thailand (5.05%) — on par with that of Asia Pacific (5.01%) — is slower than South East Asian peers such as Indonesia (9.5%), Philippines (6.2%), and Vietnam (7.1%). However, it’s higher than Malaysia (4.7%) and Singapore (3.8%). 

Pisit Thangtanagul, Assurance Partner and Entertainment & Media Leader for PwC Thailand, said:

“Like the rest of the world, Thai consumers are increasingly looking for personalised media interactions. With the proliferation of smartphones and connected devices, middle class Thais are leading demand for a better customer experience tailored to their individual tastes and preferences.

“With the expected launch of 5G networks, operators will need to be ready to respond promptly to the shift in how and when people want to consume and interact with media.”

With Thai consumers and businesses alike spending more on digital media, traditional E&M players including publishers and TV broadcasters have been moving towards providing more digital services to capture consumers. Still, some players have struggled to survive and went out of business.

Over-the-top video grows the fastest

OTT video is forecast to be the fastest-growing E&M segment in Thailand in the next five years, according to the Outlook. This is fuelled by growing appetite for on-demand video content, which has intensified recent competition among overseas players such as Netflix, iflix and HOOQ.

Thai consumer spending on OTT video services hit 2.81 billion baht in 2018, and is forecast to more than double to 6.08 billion baht by 2023. The segment is expected to grow at a CAGR of 16.64% as opposed to traditional TV and home video segment, which would rise at a CAGR of just 4.76% (from 19.7 billion baht in 2018 to 24.9 billion baht in 2023).

The second fastest-growing segment is internet advertising. Thailand’s love for social media is set to spur total spending on internet advertising to reach 32.57 billion baht by 2023. That’s a CAGR of 13.62%, the Outlook shows.

“Thailand may be one of the smallest markets in the Asia Pacific region, but that just means there’s plenty of room for this segment to grow. With the Thailand 4.0 policy, we expect the country’s digital infrastructure, internet access and mobile connectivity to improve markedly in the coming years,” added Pisit.

In Thailand, Facebook remains the most used site followed by YouTube and Line. Some 74% of Thais are active social media users. On average they spend 3 hours and 11 minutes using social media each day, the Outlook said, citing data from Hootsuite and We are Social’s Digital 2019 report.  

Video games and esports is the third fastest-growing segment in Thailand, set to hit 33 billion baht by 2023 at a 7.7% CAGR. Social/casual gaming is the largest sector of the total market, charting at a CAGR of 7.8% as growing smartphone penetration results in a larger consumer base for mobile games.

Four priorities shaping corporate strategy

As E&M companies reinvent their organisations and offerings for an increasingly personalised world, four priorities have emerged:

  • One size doesn’t fit all: As companies approach both markets of individuals and individual geographic markets, they’re finding that it makes sense to present different options: all-you-can-eat offerings with unlimited usage in some areas, tiers of payments for different services in less developed markets, and competing on affordability. Meanwhile, across all markets — mature and developing — PwC’s research finds stark differences in terms of segment growth.
  • The number of consumer touch points is expanding: As media and e-commerce experiences become more personal, gratification for consumers is becoming more instant and immediate. In response, content creators and distributors are devising new ways to appeal to consumers as individuals and marketers figure out how to meet consumers at the point of consumption and point them instantaneously towards purchase. Witness the rise of shoppable online advertising, often promoted by ‘influencers.’ Voice is also becoming a key form of interaction for both search and shopping, supported by the rise of smart speakers.
  • Technological innovation introduces a new era of personalised computing: Companies are leveraging artificial intelligence’s (AI) ability to understand individual tastes and consumption habits to offer up the most compelling content. The combination of AI with 5G will be especially powerful, as it will fuel the rapid growth of segments such as video games and virtual reality (VR). The Outlook forecasts show video games' compelling combination of growth and scale, while VR will be the fastest-growing segment overall.
  • Trust and regulation remain pivotal, as personal data hygiene becomes key: With consumers moving to the centre of their own world of media experiences, their personal data — from the music they stream and the news they read to the products they buy — is taking a central role. In the emerging world, maintaining personal data hygiene is becoming key to the overall health of the E&M ecosystem. For companies, this goes beyond regulatory compliance, which is merely table stakes, and extends to building trust by behaving transparently and responsibly with customers’ data, ensuring the accuracy of news, and being sensitive to concerns around issues such as digital addiction.



Press access to Global Entertainment & Media Outlook content online

To request press access to the online Global Entertainment & Media Outlook 2019–2023 content, contact Pattamawadee Sriwongsa at or Ashley Worley at This access will allow you to illustrate this and other media stories both by extracting detail from the Global Entertainment & Media Outlook dataset and analysis at a segment and territory level, and by creating charts on-screen that can be exported for use with your stories.

About the Global Entertainment & Media Outlook

PwC’s 20th annual edition of the Global Entertainment & Media Outlook is a comprehensive online source of global analysis for consumer and advertising spending. With like-for-like, five-year historical and five-year forecast data and commentary for 14 defined industry segments in 53 territories, the Outlook makes it easy to compare and contrast consumer and advertising spending across segments and territories. Find out more at

Segments covered by the Global Entertainment & Media Outlook

Books; Business-to-business; Cinema; Data consumption; Internet access; Internet advertising; Music, radio and podcasts; Newspapers and consumer magazines; OTT video; Out-of-home advertising; Traditional TV and home video; TV advertising; Video games and esports; Virtual reality

About Global Entertainment & Media Outlook data

Much of the content in this press release is taken from data in the Global Entertainment & Media Outlook 2019–2023. PwC continually seeks to update the online Global Entertainment & Media Outlook data. Therefore, please note that the data in this press release may not be aligned with the data found online. The online Global Entertainment & Media Outlook 2019–2023 is the most up-to-date source of consumer and advertising spend data.

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