Cybernetic era A change in individuals caused by an information system that is always present and accessible, in which the individuals and the system begin to blend.
Autonomy, mastery,
and purpose (AMP)
Dan Pink’s list of intrinsic motivating factors for employees in the 21st century, which contrasts with extrinsic motivating factors such as financial incentives that were more effective in the previous century.
Context-aware computing Computing that benefits from human-assisted, sensor-rich mobile handhelds for timely location, personalization, and environmental input.
Client virtualization On mobile devices, a runtime environment that mobile applications and their resources can operate in. In the case of thin-client virtualization, all the data resides on the server, and the mobile device merely acts as a display.
Native app An application developed to take advantage of the specific functionality and interfaces of a device’s operating system.